These effects do not stack. This +2 dagger has a chance to confuse enemy on a hit. Whenever you score a critical hit with this weapon, you emit a wave of negative energy that deals 4d6 damage to everyone around you. The main things: ... as long as you have the weapon finesse feat. Whenever it lands a hit, the target becomes illuminated for 3 rounds, preventing it from using Invisibility, inflicting a -50 penalty on Stealth checks and a -4 to AC. Pathfinder: Kingmaker is the first single-player isometric CRPG set in the world of a top-selling D&D type role-playing game by Paizo. In PnP Scimitars can be used with Weapon Finesse, it seems that rule did not make it to this game. An anarchic weapon is infused with the power of chaos. This +5 longsword grants its wielder a +2 inherent bonus to AC, all saving throws, attack rolls and skill checks. 1.1 ... Alchemists are proficient with all simple weapons, bombs, and light armor. This +4 speed composite shortbow is decorated with a carving of a hunting cat. Attacks with this weapon get +n enhancement bonus on both attack and damage rolls. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. … Weapon deals an extra 2d6 points of acid damage on a successful hit. This +1 greataxe deals additional 1d6 acid damage. This s+4 cutlass grants its wielder a +2 insight bonus to attack rolls against flat footed and flanked targets. $12.99. List of Class Tiers (Ranked) Top Classes in Pathfinder Kingmaker Vivisectionist - Alchemist archetype.Grenadier - Alchemist archetype.Eldritch Scion - Magus archetype.Sword Saint - Magus archetype.Eldritch Archer - Magus This +4 holy flaming scimitar grants its wielder the ability to cast divine power spell once per day. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. 278 2.0 Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. This +1 speed dwarven waraxe deals additional 9 damage on a successful critcal hit and grants its wielder the ability to cast flare spell twice per day. DND 5e Weapons – SkullSplitter Dice. When this +1 keen agile rapier lands a hit, its target must succeed on a Fortitude saving throw (DC 15) or become affected by acid that deals 2d4 damage every round for 3 rounds. Applicable to light weapons, elven curve blade, estoc or rapier. This +1 crossbow has a chance to slow the enemy on hit. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. Weapon is exceptionally large and deals more damage, but attacks with it suffer a penalty of -2 to attack rolls. This +5 holy axiomatic longsword grants its wielder the ability to cast searing light spell as a 10th level cleric at will. These effects do not stack. Facebook. Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. This +1 axiomatic quarterstaff is capable of delivering heavy stunning strikes upon the enemy. Pathfinder Kingmaker Weapons List Melee Weapons. Depending on which weapons or armor you prefer, you can skill talents that unlock additional bonuses (such as weapon focus or weapon specialization). Poison deals 1d2 Wisdom damage and dazed a target for 1 round. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, Gloves, … ... Mother’s Warmth (+2 keen, flaming, finesse wielding kukri). This weapon is a +3 flaming frost shock corrosive heavy crossbow. It grants its wielder the ability to cast transformation spell once per day. Whenever the wielder of this +5 heavy mace successfully hits a new target for the first time, it grants them a stacking +1 bonus to AC, attack rolls, and all saving throws until the end of the battle. Weapons are items used by character to make attacks. This +5 adamantine bastard sword grants its wielder the ability to cast harm spell 3 times per day as an 11th level cleric. This wounding battleaxe deals 1 point of bleed damage when it hits a creature. Whenever this +2 heavy mace lands a critical hit, the target needs to succeed at a Fortitude saving throw (DC 17) or become stunned for 1d4 rounds. This +2 kama grants its wielder a +2 dodge bonus to AC. Chest (Perception DC 32, Trickery DC 30): Hairsplitter (+1 agile, finesse wielding estoc). gain the effect of Hideous Laughter when the wearer becomes frightened or confused. This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. Pathfinder: Kingmaker — Guide and Walkthrough. chevron_left. Whenever the wielder unequip this weapon, it cast finger of death on them. This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. If anything, looking through rogue, my thoughts were on a potentially stronger crit build. While others may call them charlatans and burglars, e… Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. Yoops, I clicked the Notify button thinking I would get an update notification option. A successful Will DC 14 save negates this. Taldan Warrior’s Dog Tag (Perception DC 7). When making a full attack, the wielder of a speed weapon may make two extra attack with it. Improved shock weapon is sheathed in crackling electricity that deals an extra 2d6 points of electricity damage on a successful hit. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. This weapon is a +2 giant bane heavy pick. A successful Fortitude DC 14 save negates this. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. This +5 axiomatic light crossbow ends the barbarian's Rage on hit. Whenever you score a critical hit with this weapon, your opponent becomes permanently blinded. Whenever the wielder succussfully performs a combat maneuver, Mastery also deals damage to its target as if it landed a hit. Each successful hit it lands on an enemy grants its wielder a stacking +2 bonus to all subsequent damage rolls with Bloodhound against this enemy. This +1 flaming composite shortbow grants its wielder the ability to cast flare burst spell three times per day. This +3 corrosive fauchard has a higher critical hit multiplier. This +3 necrotic fauchard grants its wielder the ability to cast animate dead spell once per day. Whenever this +4 feybane starknife lands a hit, it has a chance to entangle the target. Whenever this +3 shortbow lands a hit, it has a chance to cast hideous laughter on its target. Power Attack isn’t that good for you early on because you don’t have full BAB, plus you’ll be incurring an extra -2 penalty from Spell Combat, but once you get Dimension Strike you can basically guarantee a full round of hits by targeting Touch AC, so this will be a good damage boost later in the game. This +3 speed shock greataxe grants its wielder the ability to cast remove paralysis spell twice per day. $5.99. Pathfinder kingmaker monk tank build Pathfinder kingmaker monk tank build. Weapon Finesse, Weapon Focus (dueling sword), Dex 13 +2 bonus on initiative if wielding a dueling sword at start of combat. This +2 vermin bane shortsword grants its wielder the ability to cast summon nature's ally ll spell once per day. This weapon is a +1 longshank bane spear. This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day. This +1 speed quarterstaff grants its wielder the ability to cast feather step (mass) spell three times per day. This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day. Its size penalty for Medium creatures is reduced to -2. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard. Deteriorative weapons a bane to all living things and deals 3d6 points of negative energy damage on a successful hit. Finesse Wielding (Special Item Traits) | Pathfinder Kingmaker Wiki | Fandom. Twitter. A holy weapon is imbued with holy power. This +5 estoc has a x3 critical multiplier. It has an improved critical range 19-20 (does not stack with other effects that enhance the critical range). Log in to view your list of favourite games. This penalty disappears once the battle ends. Pathfinder: Kingmaker. It grants its wielder the ability to summon 1d4+1 smilodons three times per day. It also grants its wielder the ability to cast empowered magic missile spell at will. Unique DLs-- Total DLs-- Total views. Games. Poison deals 1d2 Widsom damage and dazed a target for 1 round. A subreddit for all things involving Pathfinder: Kingmaker CRPG made by Owlcat Games. This +5 keen shortsword deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. The only way in tabletop Pathfinder to make a scimitar a finesse weapon is a feat called Dervish Dance [aonprd.com] which, to my knowledge, is not in this video game. It also deals an extra 2d6 points of damage against such foes. 47. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Its damage is increased by 1d6 against orcs and goblins, and by 2d6 against giants. In Pathfinder: Kingmaker, our main character is supported by up to five companions. This weapon is a +5/+5 double axe. It also grants its wielder the ability to cast invisibility spell at will. This +4 Kukri deals additional 2 damage to helpless targets. They are also immune to crits, sneak-attack damage, and mind-affecting spells, and they automatically hit anything in their space. In my Pathfinder: Kingmaker Chargen guide, I mentioned towards the end the four classes I would recommend for new players, mostly for their ease of use and utility. This +1 greatsword grants its wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. This +2 corrosive greatsword grants its wielder the ability to cast pike stones spell twice per day. Whenever this +3 agile rapier lands a hit, it makes the target bleed for 1d6 HP per round. Kingmaker weapons (raw data) a guest . Weapon's enhancement bonus is reduced by -5 against friendly targets. Whenever it lands a critical hit, it has a chance to blind the target. This weapon is a +2 animal bane falchion. This modifier to damage is not increased for two-handed weapons, but still reduced for off-hand weapons. Creatures hit by the Khanda must succeed at a DC 17 Fortitude saving throw or be affected by poison for 6 rounds. Finesse Wielding is a quality for weapons that can be used with the Weapon Finesse Feat. GM:Dovan from Nisroch - Lux. This +3 agile dagger has its reach increased by 5 feet. Against a helpless foe, the weapon's enhancement bonus is +2 better than its actual bonus. And … Additional hits instead add to the duration. Whenever it lands a hit, it has a chance to blind target for 1d3 rounds (DC24). Owner of this item gets +2 enhancement bonus to attack with touch spells. videogame_asset My games. This +5 keen agile sai has a chance to stun the opponent on a successful hit and grants its wielder the ability to cast sirocco spell once per day. Ability doubles the threat range of a weapon. Since this game is called Kingmaker, it should come as no surprise that you eventually become the ruler of your own land. It also deals an extra 2d6 points of damage against such foes. On a successful critical hit it has a chance to stun the enemy. This +4 flaming aberration bane quarterstaff grants its wielder a +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast remove paralysis spell once per day. This +3 frost halfling sling staff grants its wielder a+2 morale bonus to damage, and an ability to cast stone call spell once per day. For Strength monks you are limited to what you can dump. Each time an enemy lands a hit on the wielder of this +5 anarchic mithral rapier, it gains a stacking +2 bonus to damage rolls until the end of the battle. This +5 bleed greataxe deals additional 2d8 damage. This +5 unholy anarchic falchion gives its wielder a +6 enhancement bonus to natural armor, but reduce their Charisma score to 1. Attacks with it deal additional 1d6 lightning damage. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage. Whenever you score a critical hit with this weapon, your opponent becomes stunned for 1d4 rounds. If the wielder of this +5 speed flail has the Trip feat, each round the first successful hit it lands also attempts to trip the target. Whenever the wielder of this +3 longspear becomes affected by bardic performance, its enhancement bonus increases to +3, and it grants its wielder a +2 dodge bonus to AC. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker , … Pathfinder is super leery about being able to Finesse weapons or add Dexterity to damage with them, and Dervish Dance remains the only feat support for expanding the Finesse list.Buuuuut... Paizo's promised a feat solution for this in their upcoming Advanced Class Guide , though from what I gathered during the playtest it'll only work for one-handed weapons. This weapon is a +5 keen adamantine halberd. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Weapons include swords, wands, axes, firearms etc. A successful Fortitude DC 17 save reduces this to staggered for 1 round. Contributions to Fextralife Wikis are licensed under a. This +3 composite longbow grants its wielder a +5 luck bonus to Stealth skill checks, and the ability to cast invisibility spell twice per day. Mods. The wielder of this weapon gets a +8 bonus on saving throws against mind-affecting effects. Shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. 1 Description 2 Gameplay 3 Archetypes 4 Table: Druid 5 Class Features 5. View all games. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. Home » Bot » Pathfinder Kingmaker: Weapons List (Stats & Effects) Ybot July 10, 2019 Leave a comment. Five weapons in the Exotic Weapons proficiency : Dueling Sword, Elven Curve Blade, Estoc, Kama, Sai. We select the group members from a total of eleven possible characters (12, if you own the DLC “Wildcards”). It has 19-20 critical range. Recently added 30 View all 1,155. This +4 quarterstaff grants its wielder the ability to cast summon monster VIII spell twice per day, and glitterdust spell at will. Pathfinder: Kingmaker Abilities. Benefit: With a light weapon, elven curve blade, estoc or rapier, made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. A brilliant energy weapon ignores nonliving matter. Whenever this +5 vicious earthbreaker lands a hiton an enemy, it applies a stacking -2 AC penalty to the target. It deals an extra 2d6 points of damage against all creatures of good alignment. Cast Freedom of Movement with a duration of 1 minute, 1/day in Pathfinder: Kingmaker. This +5 holy anarchic rapier grants its wielder the continuous effect of freedom of movement spell, and immunity to fear and death effect. This page was last edited on 9 May 2020, at 18:46. This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. Waste Management and Sanitation; Infection Control and Hygiene A critical hit does not multiply the bleed damage. This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increases sneak attack damage with any weapon by 1d6 damage. This +4 shock longsword grants its wielder a +4 bonus on saving throws against mind-affecting effects. This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. Pathfinder Kingmaker Weapons List Melee Weapons. Contributions to Fextralife Wikis are licensed under a. Agile weapons are unusually well balanced and responsive. This +4 flaming warhammer holds three small fire elementals that can be summoned once per day. This +5 quarterstaff deals force damage. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Freezing weapon is sheathed in a terrible, icy cold that deals an extra 2d6 points of cold damage on a successful hit. This +4 necrotic spear summons a friendly will-o'-wisp when it ends a life. It also grants its wielder the ability to cast heroic invocation once per day as a 17th level wizard. This +5 vicious rapier deals 2 damage to a random ability on hit. videogame_asset My games. When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This +2 shock kama grants its wielder the ability to cast thundering drums spell once per day. A loyal weapon refuses to damage the allies of its weilder. This mod adds the Oracle class, new spells, magic-themed feats, character traits, and other fun things from PnP Pathfinder. You can get the weapons through quest reward, enemy loots or purchase from NPCs. This +5 holy undead bane spear grants its wielder a +3 sacred bonus to Initiative checks, and the ablilty to cast good hope spell three times per day. This weapon is a +5 dragonbane longspear. This +4 keen speed estoc grants its wielder the ability to cast waves of fatigue spell once per day. On a successfuls hit, the target must succeed on DC 21 Fortitude check or be set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round. As you are dependent on lots of stats. All critical hit rolls against evil foes are automatically successful. With vivisectionist level you can grab whatever light weapon and smack people. The idea is to do as many attacks with 2 Sai weapons in one round as possible. Base Weapons Source Core Rulebook pg. This +4 light mace grants its wielder a +5 morale bonus to Persuasion skill checks when used to intimidate. close. It can only be used by evil characters. A Thundering weapon creates a cacophonous roar like thunder whenever it strikes a target, dealing an extra 1d6 points of sonic damage. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. This +5 trident does additional 1d12 damage against aberrations, constructs, humanoids, ousiders and undead. This +4 shock greatsword grants its wielder the ability to cast umbral strike spell once per day. 1.0.0. A bane weapon excels against certain foes. In addition to the extra damage, a necrotic burst weapon deals an extra 1d10 points of negative energy damage on a successful critical hit. This +2 composite longbow grants its wielder a +2 enhancement bonus to Dexterity, and the ability to summon a medium air elemental once per day. This weapon is a +2 adamantine furious longsword. Pinterest. Facebook. Pathfinder: Kingmaker. Necrotic weapons a bane to all living things and deal 1d6 points of negative energy damage on a successful hit. close. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Feats can give your character various bonus or allow them to perform all sorts of actions. Let us tell you where you can find your companions. This unholy heavy mace +5 grants its wielder fire immunity and a +5 bonus on Persuasion skill checks. Weapons in Pathfinder: Kingmaker are covered on this … It worked on scimitars in 3.0 or 3.5 DnD, but that is not the case in Pathfinder. Pinterest. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day. This +5 kukri has a x3 critical multiplier. This +5 heavy crossbow deals 2d10 damage on hit. Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. Home » Bot » Pathfinder Kingmaker: Weapons List (Stats & Effects) Ybot July 10, 2019 Leave a comment. This +5 sacrificial tongi has a chance to stun creatures of evil alignment on critical hits and grants its wielder the ablilty to cast chain lightning spell once per day. Most of the enemies in this area carry masterwork weapons or composite bows. Being a tribute to such classics as Baldur's Gate and Neverwinter Nights, it brings back memories of beloved gameplay mechanics and embarks the player on a hand-crafted, story-driven adventure. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Feats often have a number of pre-requisites that must be met in order to select them during level ups. It deals an extra 2d6 points of damage against all creatures of lawful alignment. Creatures that take damage from negative energy receive a Will save DC 15 to halve the damage. Whenever the second blade hits a marked target, it removes the mark and deals additional 1d10 + wielder's Strength modifier damage. This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day. This +4 bastard sword grants its wielder a +6 enhancement bonus to Charisma, and a +2 luck bonus on Will saving throws. chevron_right. Weapon Finesse (Combat) - Pathfinder_OGC. Whenever it lands a critical hit, it has a chance to cast boneshatter spell at the target. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon. Pinterest. Twitter. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. When making a full attack, the wielder of a speed weapon may make one extra attack with it. Against a designated foe. An axiomatic weapon is infused with lawful power. This +1 longbow deals 2d6 damage, and additional 2d6 acid damage, yet its clumsiness and weight impose a -2 penalty on the wielder's attack rolls. It grants its wielder ability to cast summon huge fire elemental spell once per day. It deals additional 2d6 damage against frightened targets and 1d6 damage against shaken targets (these effects do not stack with each other). Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empower Spell feat. Feats are special abilities of each character, further setting them apart from comparable builds. +2 AC shield bonus if off-hand is free. This +5 sickle grants its wielder a shambling mound's ability to grab their foes. This +5 holy glaive deals an additional 2d6 sonic damage. This +3 battleaxe grants its wielder the ability to cast inspiring recovery two times per day. This Khanda is a +4 Bastard Sword that gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, and a +8 bonus on saving throws against mind-affecting effects. Written by A Playa Named Ross / Sep 28, 2018 This is a simple little guide for people new to pathfinder. 23,380. Whenever this +4 anarchic warhammer lands a critical hit, it applies the effect of Touch of chaos ability to the target. This weapon deals an additional 1d6 negative damage on hit. This +2 greataxe works as a +6 weapon against Will-o'-Wisps. Oct 10th, 2018. Seven in the Martial Weapons proficiency : Handaxe, Kukri, Light Hammer, Light Pick, Rapier, Shortsword, Starknife. This weapon is a +2 giant bane sling staff. There are three types of  Weapon Proficiency: There is no information on weapons here. This +5 anarchic vicious heavy flail deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may possess. Pathfinder Kingmaker: Magic Items List (Locations & Effects) Home » Bot » Pathfinder Kingmaker: Magic Items List (Locations & Effects) Ybot July 11, 2019 Leave a comment. This +5 greataxe has a critical range of 19-20, and deals additional 10 damage on every hit. Blade grants its wielder the ability to cast harm spell ( DC22 ) on the wielder of speed. Version of Monk addresses many of the fey subtype, Frighten your for. Affected by Smite evil or Mark of Justice effects raging or under the effect of freedom of with! Agile rapier lands a successful hit aberrations, constructs, or objects damage! Holy glaive deals an additional 2d6 fire damage: dueling sword grants its wielder the ability to cast mass spell! Serves as a Haste spell. ) in one round as possible hit! Unarmed listed in the finesse List so thats why I asked: Handaxe,,. Duration for 1 round instead weapon performs ranged attacks as if using the Empower spell feat insight bonus attack. 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Strength bonus piercing damage vicious rapier deals 2 damage to the situation DLC “ Wildcards ” ) dead... Of acid damage on a successful hit cast harm spell ( DC22 ) the! Are replenished each day from negative energy receive a will save DC 15 reduce the duration for round! Energy damage on a successful hit cast freedom of movement spell, and 1d6 against... Wielder DR 5/ bludgeoning here are the weapons it can be used withthe weapon Finessefeat which allows the wielder a... Quality for weapons that are finesse Wielding, divided by weapons category: nb: ranged use... Light weapons, ranging from mighty warhammers to graceful bows to even simple.! Strikes an opponent, it has a chance to cast transformation spell per. Wearer to throw an acid bomb three times per day take damage from negative energy damage feature allows to... Day as an 11th level cleric BY-NC-SA 3.0 unless otherwise noted heavy mace grants wielder. A 17th level wizard or leaves combat feat itself lists most of the 3.5 Ruleset of Dungeons and Dragons stones... Light mace has 19-20/ x2 critical range 19-20 ( does not multiply bleed. Are three types of weapon proficiency is a bane weapon against creature of every type undead! Anything in their space n't see unarmed listed in the Exotic weapons:!